I spent the majority time in World of Warcraft life as healer buy WoTLK Gold, a significant part of my gameplay was spent looking at various bars and numbers to ensure that I was healing my team correctly. The numbers increased exponentially with every subsequent expansion, and players able to hit 6-digit numbers in health and damage values.
Blizzard has announced its plan to run an "item squish" with an update to the Warlords of Draenor patch, simplifying the item's statistics for player and monster healthand abilities. The effects of this were immediately felt when you chose one of the beta templates. As a level 90 paladin, I sported about 50K health. This was a much lower amount of damages than the amount I'm used to. However, enemies had been reduced in size, which meant the amount of time I spent in combat with each individual monster was roughly similar.
The simplified figures were much easier to understand since I no longer needed to work out half-millions of miles. Although somewhat trivial-sounding the new format helped make the figures of combat easier to comprehend.
In a break from standard combat, Warlords of Draenor adds garrisons. To my delight, these built by players take features from World of Warcraft real-time strategy games. When I was assigned a region of my own, I could create structures and expand in size my army. But, instead of having free reign over the construction of my structures I was limited to allocated empty slots. Buildings are expensive and require resources. They are distinct from the gold players normally accumulate. I acquired these resources as quest rewards. As in these World of Warcraft RTS games it takes time for structures to build and I quickly ran out of the resources I had at hand buy WoW WoTLK Classic Gold.